Alpha Tracks

Structured paths, sequenced by dependency

A track is a guided sequence: learn a technique, practice it immediately, then advance. No more wondering what to do next.

1

.NET Foundations

Beginner

Learn C# the way the judge wants it: the Solve contract, parsing, strings, arrays and dictionaries — then apply them to real problems in the lab.

2 weeks · 3 modules

0/3 completedOpen track

You'll be able to

  • Write judge-ready C# from memory
  • Solve two-sum, anagram and stack problems
  • Read Big-O out of idiomatic .NET code

Modules

  1. 01C# Essentials
    5 lessons · 4h
  2. 02Hashing & Classic Problems
    5 lessons · 6h
  3. 03Think in Complexity
    5 lessons · 3h
2

Programming Foundations

Beginner

The ramp-up track. Big-O thinking, warm-up warm-ups, and the intuition that makes everything else click.

3 weeks · 4 modules

0/4 completedOpen track

You'll be able to

  • Read and bound any algorithm
  • Solve warm-up array/hash/string problems fluently
  • Write clean recursion with correct base cases

Modules

  1. 01Time & Space Complexity
    6 lessons · 4h
  2. 02Arrays & Strings Basics
    10 lessons · 7h
  3. 03Hashing Fundamentals
    6 lessons · 4h
  4. 04Recursion & Call Stacks
    7 lessons · 5h
3

Core Algorithms

Intermediate

The heaviest-hitting interview content, sequenced so each skill builds on the last.

6 weeks · 6 modules

0/6 completedOpen track

You'll be able to

  • Recognise patterns in under a minute
  • Implement BFS/DFS and two DP approaches from memory
  • Solve 100+ curated problems with structure

Modules

  1. 01Trees & Binary Search Trees
    10 lessons · 8h
  2. 02Graph Traversals (BFS/DFS)
    9 lessons · 7h
  3. 03Two Pointers & Sliding Window
    8 lessons · 6h
  4. 04Binary Search Patterns
    7 lessons · 5h
  5. 05Dynamic Programming I
    10 lessons · 8h
  6. 06Greedy & Intervals
    6 lessons · 4h
4

System Design Path

Intermediate

Walk into design rounds with a repeatable 30-minute structure instead of improvising.

4 weeks · 4 modules

0/4 completedOpen track

You'll be able to

  • Drive a design interview with a clear skeleton
  • Argue every trade-off with numbers
  • Design 10 real systems end to end

Modules

  1. 01Networking & CAP Fundamentals
    6 lessons · 5h
  2. 02High-Level Design: Store & Search
    9 lessons · 8h
  3. 03Feed, Chat & Streaming Systems
    8 lessons · 7h
  4. 04Estimations & Trade-offs
    5 lessons · 4h
5

Interview Sprint

Advanced

The final two weeks before a loop — everything is timed, recorded, and scored like the real thing.

2 weeks · 4 modules

0/4 completedOpen track

You'll be able to

  • Sustain 45-minute problem stamina
  • Narrate your approach out loud naturally
  • Walk into behavioural rounds with prepared stories

Modules

  1. 01Behavioural Story Bank
    5 lessons · 3h
  2. 02Timed Problem Sprints
    12 lessons · 9h
  3. 03Mock Interview Simulations
    6 lessons · 6h
  4. 04Debrief & Calibration
    4 lessons · 2h

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